The Point-and-Click Commander
Thursday, July 21st, 2005If you’ve played an RTS, such as the Command & Conquer series, StarCraft, or WarCraft, you know what I’m already talking about. If you haven’t played those games or anything like them, do it. But what I’m going to talk about is how to streamline the chain of command by simplifying the way soldiers receive orders using existing (American) technology.
A soldier needs a HUD, a GPS unit, and a comm link - tools US soldiers already carry. The Commander needs a terminal that displays the position of his army using the GPS satellites. He can click on a certain point on the screen to ’select’ a soldier. He can then click wherever he wants that soldier to go. The soldier sees this on his HUD as a waypoint - his compass says go that way for X amount of distance to reach the waypoint. His computer does this by receiving the coordinates of the waypoint and store it on the soldier’s system. The computer then compares the two positions and calculates the distance and direction of the waypoint according to the soldier’s current position.
This can be done for anything with said required tools, such as vehicles, ships, and aircraft. The general can give orders in realtime to the people on the battlefield and receive instant feedback. If something goes wrong, he’ll know and be able to respond accordingly at that instant. Such flexibility will certainly give the point-and-click commander an unfair advantage over his enemy - exactly what one needs to win a war.
But there’s more. Mesh networking can allow soldiers to link up in realtime and share information, including what other soldiers are seeing. They will know where their allies are and identify the enemy’s position by having the system automatically piece together intel from other soldiers into a overall view of the battlefield. Bringing such a wealth of information to a commander will allow him to make better decisions and outwit the enemy.