A new market! Oh wait, you’re just really slow
Tuesday, June 29th, 2004I think the gaming industries around the world will finally get a lesson they won’t forget: just because it has a lot of content and great graphics doesn’t mean it’ll sell. I’m not talking about the gameplay factor, but rather the complexity of a game.
When we say we want to get in and out of game without hassle whenever we want, we don’t mean we can press Esc then confirm and then wait a couple minutes for the damn thing to unload its shit so that we can finally use our computer again. What we mean is, Esc and BAM there’s the desktop in all its working glory. It’s easy - if it was an accident, the next time you fire up the game you’ll have the option to return exactly where you left off. If it’s not easy, too bad. Focus on the customer, the people who pay you, the people who you share the world with, and the people includes yourself. If only everyone actually used the products they created. If only.
The industry fucks got the point that some of us like simple fun little games, but those simple fun games weren’t so little. Apparently, no one’s heard the idea of a complete game costing less than 10 bucks brand new. This can happen if you license game engines to cut down development time, consistently follow a narrow focus (eg what specific effect or experience are you trying to show the player), and keep the dev team itself consistent. You’ll slow yourself down if you keep having to explain everything to the n00bs (just ask the guys who made Metal Gear Solid 2).
There is a market for massive games obviously, but they don’t have to stomp over the smaller ones. Yeah, smaller/simpler games exist, but you really have to dig deep into the net to find any good ones. By ’simple’ and ‘fun’ I don’t mean a million Tetris rip-offs or card games. There is such a thing as graphically advanced games using simple concepts for gameplay and take up less than 20mb of hard drive space (heard of .kkrieger?). Of course there’s others, like that one off-road top-down racing arcade game, called something like Super Off-Road Racing… I love that game.
But anyway, it seems this topic is receiving a fair amount of attention lately… ’bout fucking time.